release

actual fun release()

Release all native resources held by this engine.

After calling this method, the engine instance must not be used.

Important: Close all streams and release all effects and effect chains created by this engine before calling release. Failing to do so may leak native resources.

This method is idempotent. Subsequent calls to other engine methods throw ResourceReleasedException.

actual fun release()

Release all native resources held by this engine.

After calling this method, the engine instance must not be used.

Important: Close all streams and release all effects and effect chains created by this engine before calling release. Failing to do so may leak native resources.

This method is idempotent. Subsequent calls to other engine methods throw ResourceReleasedException.

expect fun release()

Release all native resources held by this engine.

After calling this method, the engine instance must not be used.

Important: Close all streams and release all effects and effect chains created by this engine before calling release. Failing to do so may leak native resources.

This method is idempotent. Subsequent calls to other engine methods throw ResourceReleasedException.

actual fun release()

Release all native resources held by this engine.

After calling this method, the engine instance must not be used.

Important: Close all streams and release all effects and effect chains created by this engine before calling release. Failing to do so may leak native resources.

This method is idempotent. Subsequent calls to other engine methods throw ResourceReleasedException.

actual fun release()

Release all native resources held by this engine.

After calling this method, the engine instance must not be used.

Important: Close all streams and release all effects and effect chains created by this engine before calling release. Failing to do so may leak native resources.

This method is idempotent. Subsequent calls to other engine methods throw ResourceReleasedException.

actual fun release()

Release all native resources held by this engine.

After calling this method, the engine instance must not be used.

Important: Close all streams and release all effects and effect chains created by this engine before calling release. Failing to do so may leak native resources.

This method is idempotent. Subsequent calls to other engine methods throw ResourceReleasedException.