stop

actual fun stop()

Stop audio processing.

Transitions the stream to StreamState.STOPPED. After stopping, the stream must be closed via close; it cannot be restarted. Use pause/start if you need to temporarily suspend and resume.

This method is safe to call from any thread.

Throws

if the stream cannot be stopped.

actual fun stop()

Stop audio processing.

Transitions the stream to StreamState.STOPPED. After stopping, the stream must be closed via close; it cannot be restarted. Use pause/start if you need to temporarily suspend and resume.

This method is safe to call from any thread.

Throws

if the stream cannot be stopped.

expect fun stop()

Stop audio processing.

Transitions the stream to StreamState.STOPPED. After stopping, the stream must be closed via close; it cannot be restarted. Use pause/start if you need to temporarily suspend and resume.

This method is safe to call from any thread.

Throws

if the stream cannot be stopped.

actual fun stop()

Stop audio processing.

Transitions the stream to StreamState.STOPPED. After stopping, the stream must be closed via close; it cannot be restarted. Use pause/start if you need to temporarily suspend and resume.

This method is safe to call from any thread.

Throws

if the stream cannot be stopped.

actual fun stop()

Stop audio processing.

Transitions the stream to StreamState.STOPPED. After stopping, the stream must be closed via close; it cannot be restarted. Use pause/start if you need to temporarily suspend and resume.

This method is safe to call from any thread.

Throws

if the stream cannot be stopped.

actual fun stop()

Stop audio processing.

Transitions the stream to StreamState.STOPPED. After stopping, the stream must be closed via close; it cannot be restarted. Use pause/start if you need to temporarily suspend and resume.

This method is safe to call from any thread.

Throws

if the stream cannot be stopped.