SceneEffect

data class SceneEffect(val type: AudioEffectType, val params: Map<Int, Float> = emptyMap())

One effect on a SceneLayer, excluding the mix Gain which is SceneLayer.gainDb.

Constructors

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constructor(type: AudioEffectType, params: Map<Int, Float> = emptyMap())

Properties

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Parameter id → value, same ids as GainParams, ReverbParams, …

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DSP type created with AudioEngine.createEffect.