create

actual fun create(): AudioEngine

Create a new AudioEngine instance.

Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.

Return

A new engine ready to open streams.

actual fun create(): AudioEngine

Create a new AudioEngine instance.

Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.

Return

A new engine ready to open streams.

expect fun create(): AudioEngine

Create a new AudioEngine instance.

Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.

Return

A new engine ready to open streams.

actual fun create(): AudioEngine

Create a new AudioEngine instance.

Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.

Return

A new engine ready to open streams.

actual fun create(): AudioEngine

Create a new AudioEngine instance.

Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.

Return

A new engine ready to open streams.

actual fun create(): AudioEngine

Create a new AudioEngine instance.

Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.

Return

A new engine ready to open streams.