create
Create a new AudioEngine instance.
Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.
Return
A new engine ready to open streams.
Create a new AudioEngine instance.
Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.
Return
A new engine ready to open streams.
Create a new AudioEngine instance.
Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.
Return
A new engine ready to open streams.
Create a new AudioEngine instance.
Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.
Return
A new engine ready to open streams.
Create a new AudioEngine instance.
Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.
Return
A new engine ready to open streams.
Create a new AudioEngine instance.
Each call allocates platform-specific native resources, so you should typically create a single engine per application and reuse it. Call release when the engine is no longer needed.
Return
A new engine ready to open streams.